🌐 In the METAverse Anything goes.
🌐 We are in the "META"verse
👀 Under the Radar
Innovations in the Crypto industry are reaching stellar levels.
Some believe that the space will continue to grow while many others await for the total collapse of its infrastructure. Personally, I believe that we will continue to witness several price drops, many more scams, projects whose solely objective is financial gain, thus detracting from reliability and adding skepticism.
But I also believe that despite inconveniences and obstacles, in the long run the crypto-economic space will continue to grow benefiting the world.
A few days ago, Facebook announced a name change. Now it will be called “META,” a name which reveals the company's intention to focus on developing a meta-world or Metaverse. In this cyber world, with the help of gadgets such as headsets and sensors, we will be able to virtually enter it and interact rather than just using the web from the outside as we do today.
According to wikipedia: The metaverse (a portmanteau of "meta-" and "universe") is the hypothesized next iteration of the internet, supporting decentralized, persistent online 3-D virtual environments.
This virtual space will be accessible through virtual reality headsets, augmented reality glasses, smartphones, PCs, and game consoles. The metaverse has well-defined use cases within the video game, business, education, retail, and real-estate sectors. The largest limitation for wide-scale adoption of the metaverse comes from technological limitations with current devices and sensors needed to interact with real-time virtual environments. Numerous companies, such as Meta, Roblox, Epic Games and Microsoft, are investing in research in metaverse-related technologies to make it more cost effective and more widely available.
Metaverse can not only refer to virtual worlds, but to the multidimensional experiences of use and application of the Internet as a whole, especially the combining spectrum of web 2.0, augmented reality, third-dimensional technology and virtual reality.
These companies are not and will not be the only ones to launch virtual worlds where we can socialize, own assets, be our own chosen avatars, transact and be part of cyber economies.
Companies such as Nike, Disney, record companies and film producers, among others, are ready to monetize their products and services in the meta-universe. Crypto will be the currencies of this world and NFTs, the way to record transactions and ownership. Many other innovations will be born thanks to these technologies.
Careers and jobs will also revolutionize, the metaverse needs designers, developers, cryptocurrencies, cyber security, cloud development, as well as the creation of physical equipment and devices to allow this immersion.
A fascinating world awaits us, and it is the “META” World.
Alchemy - Quickly becoming the AWS for blockchains. It is the necessary layer to empower developers to build great applications and take advantage of the blockchain revolution.
👀 Under the Radar
Cube (Somnium) - Somnium Space is a virtual reality world with a blockchain-based economy. It allows you to monetize NFTs within metaverses. It ranges from entertainment to education.
Illuvium - 3d video game built on Ethereum that ensures players can tokenize and exchange their NFTs without paying fees and instantly. Players always maintain custody of their assets while using IMX, the platform's token.
Sandbox - Virtual world that allows you to create, build, buy and sell digital assets in the form of games. By combining the powers of decentralized autonomous organizations (DAO) and non-fungible tokens (NFT), Sandbox creates a decentralized platform for a thriving gaming community.
Ampleforth - Ethereum-based cryptocurrency with algorithmically adjusted circulating supply. Designed to be the base money of the new decentralized economy, providing an asset that cannot be diluted with supply inflation and remains decoupled from the price action of other cryptocurrencies, Bitcoin (BTC) in particular.
LCX - Liechtenstein crypto-asset exchange platform, with headquarters in China, India, and the USA. LCX AG, the legal entity behind LCX.com, has a registered capital of CHF 1 million.